But seriously, if you try to block off my city one more time I’m going to kill you and everyone you love. Did I say war effort? My word, that sounded more aggressive than I meant. These little guys and gals are vital to your war effort. If we run out of meeples, we lose opportunities for picking up points – so we want to be careful about where we place them and how long we’re going to have them embedded. As we complete and score features, we can reclaim the meeples we placed on them. A tile is only as valuable as your ability to exploit it – if you can’t, burn it down and salt the earth on where it once resided.Įach time we play a tile, we also have an opportunity to place one of our seven meeples on the features we reveal. Or, even worse, the only options available are advantageous to the other players. That limits your options considerably – sometimes you need to start expanding the map away from what’s in your best interests just because there are no good options for the tile you just drew. Tiles must be played in a valid location – every edge must be compatible with every other edge they touch. What I love most about rivers is you can’t step in the same river twice. There’s an awful lot to like in this svelte, enticing box. It’s intensely satisfying from start to finish, whether it’s in the building of the landscape, the gradual nurturing of your burgeoning city states, or the quiet satisfaction that comes from building a field that is absolutely going to devastate everyone else in the game at its termination. And yet, it’s almost unspeakably deep – those simple rules mesh together into a gorgeous, sparkling puzzle. It’s so simple that the entire game can be explained during the vanishingly short lifespan of a Game of Thrones character. As innovative as it was for its time, Catan offers an experience that I think is worthwhile mainly for its archaeological value.Ĭarcassonne on the other hand I can play over and over and over again without losing enthusiasm for its beautiful, elegant design. Catan I enjoy, in moderation, but I find it frustrating because of the deep, baked in randomness and its almost arbitrary cruelty. Settlers of Catan may have been the first modern designer board game I ever played, but it took Carcassonne before I realised how far things had progressed from the grim, dark days of Monopoly. TL DR: It's excellent! You should make every possible effort to try it!
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